Creating a character

Character snip

In today’s session i used rigging with my character by using a locator so that i would be able to use certain animations without them affecting my mesh. A locator is used to bind the characters feet to the ground, however if you move the feet then the body will not follow and if you move the body the feet will not follow either. This could be used so that you could animate your character doing a bobbling idle movement or you could make your character do a kick movement.

Leave a comment

Design a site like this with WordPress.com
Get started