Development of Game Design Over Time

1st Game: 2nd Game: Skate 3, Skate 3 is a skateboarding video game, the third installment in the Skate series and the sequel to 2009’s Skate 2, developed by EA Black Box and published by Electronic Arts. It was released worldwide in May 2010 for PlayStation 3 and Xbox 360. Due to the Skate 3Continue reading “Development of Game Design Over Time”

Animated Short Character (Finished)

I have finished modelling and texturing my animation character for Matt’s lesson, I made my model fairly simply so that the animation will be of high quality. However, i have made the textures complex so that the character is eye-catching. I used substance painter for the textures. For the visor i have implemented a emissiveContinue reading “Animated Short Character (Finished)”

3D Animated Short Progress

Start Of Session: In my animation I am currently about to rig using a heirachy. During this lesson i will finish rigging and begin to plan out my animation using a storyboard. I will finish rigging my robot character by following Matt’s lesson slides on advanced rigging. I have edited the pivot points on myContinue reading “3D Animated Short Progress”

Animated Short Character Progression

In today’s session i have progressed my character by texturing it by using Photoshop. I decided to using Photoshop because i find it easier to using in terms of actually texturing the model. I went with this color scheme because it is simple but you can make out what material the character is made from.Continue reading “Animated Short Character Progression”

Animated Short Character Progression #2

In today’s session i began rigging my character, I included a locator so that i am able to animate the wheel of my character without moving the rest of the body. I also changed the pivot point of the neck, arms and hands of my character so they have more range of movement when iContinue reading “Animated Short Character Progression #2”

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