START: At the moment i haven’t started modelling my character but my idea for one is a robot style character. On my model I will have most of the parts separate because I’m going to model a character with floating limbs. The only parts of the character that will be joined together is the antennaContinue reading “Animation Character progression”
Category Archives: Uncategorized
Environment design
This is an environment designed by Simon Stalenhag. From my view this is a environment based from the future, i think this because of the machinery/vehicles that are in the image. Most of the colours in this design are bright and vibrant. This image has a large volume because you can see very far intoContinue reading “Environment design”
3D Game submission
Emissive map
An emmisive map is a texture that receives no lighting and the pixels are shown at full intensity. An emmisive map is also known as a “Fulbright map”, “Glow Map”, “Incandescence Map”, or “Self-Illumination Map”. An emmisive map is used for a glow-in-the-dark effect and it doesn’t show light on adjacent surfaces. It could beContinue reading “Emissive map”
Bones and Joints in Maya
This is the skeleton i made for the turtle mesh. The circles with crosses in are the joints and the triangles are the bones. In this session i learned how to connect the skeleton to the actual mesh itself, you do this by clicking on the skeleton then shift clicking the mesh, after you’ve doneContinue reading “Bones and Joints in Maya”
Character Design 01
For this character design i used the lasso tool in photoshop, at first I had a base stick man that had an excited emotion. Once i had the base stick man I used the lasso tool to scribble around the character. After I had used the lasso tool I filled the areas that I hadContinue reading “Character Design 01”
Game Pitch Reflection
In our pitch we got given a simulation game and we decided to go for a “make-up simulator” and the thing that went well with our game is that we came up with a completely originator idea because from what we researched, there were no make-up simulated games. A thing that didn’t go too wellContinue reading “Game Pitch Reflection”
Developing my walk cycle
I have developed my walk cycle by fine tuning the the steps in-between each key frame and also eventually finishing the whole cycle.
Storyboards and Play boards
Storyboards are usually used in films to show what is going to happen in a certain scene. However, Playboards are the same as storyboards but for video games. Storyboards Storyboards are different to playboards in many ways and I’m going to show some of those many ways in the following blog post. Storyboards have: CompletelyContinue reading “Storyboards and Play boards”
Walking styles/Animated walker
human walking style: https://www.youtube.com/watch?v=HEoUhlesN9E Animated walking styles: https://www.youtube.com/watch?v=2y6aVz0Acx0 The human walking styles will be useful because he is on a treadmill and we will be animating characters as they walk on the spot. the animated walking cycle will be useful because it shows me the types of different walking styles that i could use inContinue reading “Walking styles/Animated walker”