In today’s session I finished the modelling of my 3D character. Before i begin to animate my model i will need to texture it and import it, with the textures to Unity. This is what the finished model looks like: This is an improvement from what i had before, the things i have changed isContinue reading “3D Character Modelling”
Category Archives: Uncategorized
Building a 3D terrain
In today’s session we created a terrain using unity, we also used a package in unity called Pro Builder, it allows the user to easily create terrain and in game assets such as stairs etc.
Creating a character
In today’s session i used rigging with my character by using a locator so that i would be able to use certain animations without them affecting my mesh. A locator is used to bind the characters feet to the ground, however if you move the feet then the body will not follow and if youContinue reading “Creating a character”
Character concept art
This is my mood board for the ideas i have about my own character design. We have to keep the idea of that the characters cant have legs or arms, so that the animating part of the character will be a lot easier due to the face that arms and legs are hard to animate.Continue reading “Character concept art”
Dagger Research/Review
This dagger is a similar design to the one I am currently designing. The reason I am impressed by this design is because i really like the textures and detail on the hilt/handle of the dagger, the details are very in depth and noticeable. It makes the dagger look very realistic and you can tellContinue reading “Dagger Research/Review”
Lamp Animation
In today’s session i managed to animate a lamp so that it would jump forward and land in a different position. I used animation techniques such as, Exaggeration, Anticipation and Appeal.
Texel Density
Texels are similar to pixels from a picture except they are parts of a texture. They are sometimes interpreted as “puzzle pieces”. They are not the same thing as pixels because a texel is a container for the pixels. However, texel density (TD) is the amount of resolution on a mesh. Even if you have a highContinue reading “Texel Density”
SketchFab Upload
Ball Animation
In today’s session we animated a ball in which it was falling and once it hit the ground it would squash. Once it had squashed, the ball would bounce back up which would then cause it to stretch. This animation would make it look as though the ball was made from a stretchy material suchContinue reading “Ball Animation”
Composition
Rule of thirds: The arrangement of elements on screen to create emphasis on a certain object and aligning them with the intersecting lines. This image has guidelines which lead the eye to the main focal point of the image, it also has weight with the different sizes of the object. The lamp being the largeContinue reading “Composition”