In today’s session we began to texture our spaceships, we used Photoshop to add the colour to our UV shells. I decided that the main colour of my ship would be grey therefore the other colours i would add on to the ship, would stand out more than if i had a bright base toContinue reading “Texturing”
Category Archives: Uncategorized
Asset List
High Priority: Character, scenery/theme, Enemies Medium Priority: Buildings, checkpoints, Setting, weapons
Sword and Shield Improvements
in today’s session i have improved my sword and started to model my shield. i began to change the hilt of the sword so that it would look similar to the design i put on my mood board. I tried to keep the sword as low poly as possible while maintaining the unique design of theContinue reading “Sword and Shield Improvements”
3D models: Sword
Using maya I have further developed my sword design, in the next session i will begin to model my final shield design. I based my sword off of my drawing designs that i attempted to 3D model using maya. This is what my sword turned out like once i finished the 3D modelling process… IContinue reading “3D models: Sword”
UV Unwrapping
In my first experience with UV unwrapping, i found it extremely difficult. After an hour or so of trying to figure out how to make my shells from my ship, i eventually got the hang of making shells that corresponded to my spaceship. Once i got used to making the shells i actually enjoyed deconstructingContinue reading “UV Unwrapping”
UV Unwrapping/Mapping
UV mapping is the 3D modeling process of projecting a 2D image to a 3D model’s surface for texture mapping. 3D unwrapping is the process of unfolding a 3D model so that you can apply textures to the then 2D model.
Volume
Light: The light in this image of Spider-man is diffused from the background to make the character the main focus of the picture, this image has two points of perspectives. This makes it so that there is two focus points of the image, the background and the character. The colour in this image is veryContinue reading “Volume”
My Rube Goldberg Machine
This is my Rube Goldberg machine, i created this using unity. It was my second time using the program, for my second attempt i am quite proud of my creation.
Rube Goldberg machine research
A Rube Goldberg machine, contraption, invention,device, or apparatus is a deliberately over-engineered or overdone machine that performs a very simple task in a very complex fashion, usually including a chain reaction. The expression is named after American cartoonist and inventor Rube Goldberg.
3D Modelling + sketches
Today We had to start our 3D modelling projects . First we has to create a mood board with a bunch of images of swords and shields to give us inspiration to create our own swords and shields/ One hand weapons. I decided to use images from some of my favourite games and movies asContinue reading “3D Modelling + sketches”