Synoptic Project pitch
Storyboard/Playboard
This is my story/play board for my synoptic project idea. This storyboard basically explains the main points of the game that i had an idea of making.
Elevator pitch
- My initial idea was to have a guy at a festival who needs to collect potions that are different colours. He may need to heckle some people to get the potions he needs. As you move around the festival, in the different areas there are artists performing which you can hear.
Research images
These are the research images i used for my pitch. I used these to show the gist of what i wanted the scene to be like in the game. The potions are the things that you collect to complete the game. I got this image of 4 types of potions from google because i like the way they are shaped and that they are different for each colour of liquid
Synoptic Group Project
Production Schedule
This is my teams production schedule. We will use this in the future when are needing to remember which tasks we are going to complete next. This schedule will also help with scrums so that we can assign certain tasks to certain people. This will also help us manage our time correctly and how long we should be spending on our tasks
Technical Specification
Technical Specifaction Document
Here is our technical specification for our game that we are creating for our synoptic project. Our game is set in a space ship in which you have to get past guards and escape. You can do things like distract the guards with throw able items etc.
Storyboard/Playboard

This is our group playboard for our synoptic project. What the play does essentially is that it shows the plot of our game and how the game should unfold as you play it.
Group Contributions
In my group I was the UI designer, for our game, “space escape”. What our game needed what a crosshair and an items list so that the player could tell which parts they had collected to advance through the levels of the game.
This is the cross hair that i designed for our game. I decided to design this kind of cross hair because it is very easy to keep track of it due to the outlines and the colour. The reason I wanted to use the colour red is because there is not much of this colour used in our game, therefore it will not blend with any of the environment which would cause the player to lose track of their aim.