13/09/2019
2hr Team Project Reflection:
What i think we did well is that we were successful in what image we were trying to replicate. We were going for a borderlands themed image and we were able to do that with some of the blending options used on Photoshop.
The one thing i feel as though we didn’t do very well is the colour correction of the image. Some aspects of the image look a little out of place and that they stuck out compared to other parts of the image that we added in.
20/09/2019
Technical specifications
A technical specification document defines the requirements for a project or a product. The primary function of this document is to show what specifications are needed to be completed to the other members of the team or whoever is working on the project or product.
Metal and Glass (File) – This file is our technical specification
18/10/2019
Scrum Sheet evidence
Scrum 1 (File)
Asset list:
ASSET LIST (File)
This is the asset list we created, our team is using this so that we can keep track of the things we need to put into our project.
Mood board/Image research:
moodboard (File)
This mood-board will allow people who look at our research to see what our team has been inspired by and what our intentions are with the current project we are creating.
Group production schedule:
This is our production schedule we created as a group for our project. This will help us to follow certain tasks that we set each other or ourselves, the production schedule will also guide us to know what our deadlines are for the project.
Concept Art:


This is the concept art for our game ‘Age of civilization’. I, myself have created this piece of concept art to show the focus and point of our game. The concept art above can also show the viewer what type of game we are trying to create.
04/12/19
Imagine Worlds Game Overview

This is the scene we have built so far for our imagine worlds projects. Our game is a 3D real-time strategy game where you have to level up your buildings such as mine, houses, blacksmith and laboratory. You can also capture points which will be in the centre of the battlefield which will give you buffs such as a multiplier that will increase the chance of getting rarer materials from the mine gather. The end objective of the game is to destroy the buildings in the other players castle. We have made the assets in the game using the program Maya and exported them from Maya into the Unity engine.